Optimizing Tetris AI with an Asynchronous Particle Swarm


This post is just to mark the release of my formal paper written on the Tetris AI that has been in development for the past few weeks for my AI class at UNH. The paper can be read and downloaded here. Hope you enjoy reading it! This does not, however, mark the end of development for Hidamari, my Tetris clone. Further improvements planned for in previous articles will still be developed, such as multiplayer and a main menu with options for playing against the AI with different settings.

-Todd Gaunt
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